tag:blogger.com,1999:blog-3866129634658205665.post3445024665636144511..comments2024-03-19T13:20:47.331-04:00Comments on Writer Adept: Is Ghostly Flicker Worth Banning in Standard Pauper?gwynedhttp://www.blogger.com/profile/04485618352600615066noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3866129634658205665.post-21491641076319231932013-06-06T11:42:39.593-04:002013-06-06T11:42:39.593-04:00@draftbrewery
Honestly the combo plays nicely. Ra...@draftbrewery <br />Honestly the combo plays nicely. Rats=opponent can only play instants. Prophetic Prism=Card Draw and Mana Fixing. Green keeper=Tons of life and good blocker. Mist Raven = Delay enemy even further, then discard the creatures with rats. You win with attacking and/or life drain with the bat. If you get cought by surprise, there's usually an undying evil in your hand. Vines to draw gates for your keeper. Sideboarded shieldmage in case of lots of removal.<br /><br />Note that every card works towards either card advantage or stalling the game. Note that if you don't have an archaeomancer, ghostly flicker can be mindrot, divination, draw 2lands, gain 14 life, drain 4 life, unsummon two creatures, or any mix thereof - and all the while allow you to block two non-trampling creatures. The deck has an amazing ability to draw your pieces, protecting them, and stalling the game at the same time. Yes it is possible to counter ghostly flicker, and sometimes you can remove the archaeomancer. But the deck will just redraw one of them in a few turns. Unless you can consistently win by turn 5 or consistently counter everything, it's nearly impossible to get through lifegain and 2/4 blockers while discarding cards and having to recast your creatures.<br /><br />And this is just one way to play such a deck... You can also abuse archeomancer & red gatekeeper to permanently gain control of creatures, allowing you to stall the game with counterspells and red removal (i think this deck is quite popular). The fact that it is in blue makes the combo quite robust.<br /><br />Nevertheless, it is possible to sideboard against these decks and I don't like to see the cards banned. It would be a little bit sad to have a metagame be influenced largely by a single card, but that is the way it is. Ghostly flicker will go away soon anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3866129634658205665.post-55553459481202938382013-06-02T23:10:01.846-04:002013-06-02T23:10:01.846-04:00rpitcher says.....it doesn't seem to be ruinin...rpitcher says.....it doesn't seem to be ruining the format with over-dominance(SPDC/MPDC), so what's the problem?<br /><br />So much less annoying than dominant decks of previous seasons.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3866129634658205665.post-84772912839265795392013-05-31T18:37:56.916-04:002013-05-31T18:37:56.916-04:00I am not a fan of the idea. There are enough ways ...I am not a fan of the idea. There are enough ways to interact with and interrupt the combo that it isn't unbeatable. Any format is better when rock/paper/scissors works, and a good aggro deck can beat a flicker combo pretty consistently. <br />Magic players seem to love to play combos or groan about people who play combos. As long as they aren't guaranteeing wins before turn 5, let them play. the Motley Shamanhttps://www.blogger.com/profile/07077226244561978664noreply@blogger.comtag:blogger.com,1999:blog-3866129634658205665.post-39308644856254238932013-05-29T11:23:04.405-04:002013-05-29T11:23:04.405-04:00I play and beat Flicker decks consistently. I have...I play and beat Flicker decks consistently. I have a Gruul (pttp brew of the month) deck that has a pretty good game vs. Flicker. Mono Blue and the token deck can wreck it. No way any card should be banned in standard pauper.avery61noreply@blogger.comtag:blogger.com,1999:blog-3866129634658205665.post-46744188548482270082013-05-29T02:11:12.297-04:002013-05-29T02:11:12.297-04:00gwyned, the reason "It is too early in the ne...gwyned, the reason "It is too early in the new metagame to even know whether it's even an issue" is a bad reason. Yes in combination with Gatekeepers flicker is way too nasty. <br /><br />I Made a RDW which can kill an opponent on turn 4, I have been testing it for 2 weeks, I have beaten numerous Dimir/Izzet flickers, but the only one deck I have lost almost all the time to was BUG-flicker with Gatekeepers. The only answer I see vs BUG-decks is to play monoblue with 100500 counters. <br /><br />MyGalaxyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3866129634658205665.post-84555807366842422182013-05-28T20:30:49.604-04:002013-05-28T20:30:49.604-04:00Agree with no banning. The engine takes so much e...Agree with no banning. The engine takes so much effort to set up - multiple cards and a lot of mana, which leaves you pretty vulnerable to aggro + counters. The decks therefore need cheap removal and ways to come back from being behind. I'm working on trying to break the Flicker mirrors, since 2 out of 3 decks are running it at CF Game Center now. People like to play it because it's fun, not necessarily because it's the best. I fall in that camp, too. Don't try to deny me of some sweet value :DAnonymousnoreply@blogger.com