Showing posts with label Mistborn House War. Show all posts
Showing posts with label Mistborn House War. Show all posts

Sunday, September 3, 2017

Mistborn House War - Two Player Variant?

Within just a few days after GenCon, my Kickstarter copy of Mistborn: House War arrived on my porch. While I didn't get a chance to play it this year, I did demo it at last year's GenCon, and its promise hasn't lessened in my mind since then. The game's only problem, however, is that it requires at least three people to play. Which means I'm still waiting for the opportunity in the midst of a very busy schedule to get together with my game group and try it out.

In the mean time though, I've been thinking about how the game might be adapted for only 2 players (or possibly even just one). Having played a lot of Scythe recently, I was intrigued by the Automata feature of that game, which essentially uses a deck of cards to substitute for the actions of a human player. While I wasn't ready to develop something quite that complex, I was curious if I could come up with a simple set of rules to govern a "dummy" player who the two human players would be competing against.

You see, at its heart Mistborn: House War is a social, semi-cooperative resource management game. Everyone's working for the same end, and you work together to solve Problems before they "erupt" and make the overall situation worse. You do this by contributing your own resources and agreeing with everyone else how much Favor you'll receive for your aid out of the total available. But at the same time, you're all individually competing to earn the most Favor, which is awarded for each Problem solved before it "erupts." You can read my review here for more details.

My design strategy looked something like this:
  • Make the "dummy" player always act out a simple script. In this case, it always plays a card during a deal, always gets any Favor that won't divide evenly from any deal it participates in, and only solves Problems during its turn if it can do so without any help. 
  • The human players have to agree on any actions that the dummy takes; if they can't agree, determine the result randomly. Furthermore, they can never decide to target the dummy player with negative consequences unless those consequences are equally applied among all three players.
  • Finally, to incentivize the players to deal with the dummy more often, any time a Problem "erupts," it increases the Unrest track by one. And should that track reach 8, the players lose. This is in addition to whatever the normal consequences printed on the card when it "erupts," even if that includes additional Unrest.
I'll be testing this with my wife over the next few weeks. It's been a fun diversion and let me enjoy playing the game without having to wait for a full group of friends to come together to play.

Thursday, August 24, 2017

GenCon 2017

As I mentioned earlier this week, this past weekend was GenCon here in Indianapolis, Indiana. In case you are unfamiliar with it (and I am always amazed at the people who live in the Indy area and yet have no idea what it is), GenCon is the largest gaming convention in the world. Their motto is, "The Best Four Days in Gaming," and as far as I'm concerned, they live up to that claim 100%. This year was their biggest attendance yet, with well over 200,000 people in attendance over the four days. In fact, for the first time in their history, they sold out of admission badges the week before the event began. This convention is so large that it not only encompasses the entire Indianapolis Convention Center, but spills over into event areas of seven other nearby hotels as well as Lucas Oil Stadium, home of the Indianapolis Colts.

I got the chance to play several great games, including:
  • Scythe, a 7 player asymmetrical civilization and warfare strategy game
  • Clank, a deck-building adventure game (by the same company that makes the CCG Eternal)
  • Ex Libris, a card drafting and set collection game that feels like something from the Harry Potter universe
  • 7-Wonders Duel, a 2 player variant on the popular 7 Wonders civilization strategy game
  • Yamatai, an Asian mythology themed route/network building strategy game that is highly reminiscent of 5 Tribes
  • Imperial Settlers, a asymmetrical civilization card strategy game 
I also have to mention attending the fantastic Writer's Symposium, which is an entire mini-seminar within the conference itself that brings in the top authors in the science fiction and fantasy genre to host topical panels for aspiring and beginning authors. Just like in previous years, my wife and I got sit in on the live recorded sessions of Writing Excuses, which is highly recommended. And for once, they had the whole cast there, which has not happened in previous years.

But the highlight of the weekend was the special panels I got to attend with Patrick Rothfuss, Brandon Sanderson, and the cast of Critical Role. Rothfuss is absolutely hilarious in person; listening to him reading his Princess book is not to be missed. I also managed to get a special promo card from Sanderson for the Mistborn: House Wars board game that just arrived on my doorstep straight from its Kickstarter fulfillment. And last but not least, seeing the amazing cast of Critical Role is an experience that should not be missed.

If you're a gamer of any sort, you should come to GenCon. It's well worth whatever it takes to get you there.

Tuesday, August 23, 2016

Mistborn: House War

Like I mentioned in my GenCon posts, one of the games I got to playtest this year at the convention was this awesome new game called Mistborn: House War. Based on the characters and events of the series by Brandon Sanderson of the same name, in this semi-cooperative game you take the role of one of the nobles houses of the Final Empire, seeking to work together to solve the myriad social and political problems facing the empire while competing to become the most powerful and most loyal of the nobles houses.

At its heart is a fairly simple mechanic. Each turn you collect resources based on your house and other resources. These resources can then be used to solve one of the problems that besets the empire, each of which requires a certain combination of resources. If you solve the problem, you receive favor with the Lord Ruler. If you and your fellow players fail to solve the problem, someone will have to suffer the consequences - though that may not necessarily be you!

If you lack the necessary resources to solve any of the problems, you can also ask your fellow players for help. And that's where the game gets most interesting, as almost anything goes when it comes to negotiation. One player might ask for part of the rewards you'll receive, or a promise not to target them with an upcoming negative event, or even just make you go get them something out of the fridge! The only catch is that whatever terms you agree to, you must keep up your side of the bargain.

In addition to the normal resources, you also receive Personality Cards that can provide additional resources, redirect a negative effect, cancel another player's card, or secretly award you favor at the end of the game. These cards provide one of the best ways to interfere with your fellow players, keeping them from getting too far ahead.

So what happens if everyone decided to gang up on you, or you simply are too far behind to have any hope of winning? Simple - you join the rebellion! Rather than trying to solve the problems, you instead try to push as many of them through as possible, allowing the unrest to grow to the point where it ends the game prematurely. And should that happen, the player with the least favor, rather than the most, wins the game.

The game successful Kickstarted about a month ago, but you can still get in as a late backer.

Intrigued? Watch the video below, then go support this great game! I can't wait until next April to start playing this with my game group...


Tuesday, August 16, 2016

My GenCon Report

Hard to believe it's already been almost two weeks since GenCon. In case you missed my previous post on the subject, I had a chance to once again take in one of the largest, best-attended gaming conventions in the world on August 5-7. It was an amazing three days (I had to skip Sunday due to other commitments). My wife and I demoed a bunch of new games, played in two different roleplaying adventures, attended lots of different seminars, and hung out with a lot of great people. Here are the highlights:
  1. Although my wife and I attended lots of great seminars put on by the GenCon Writer's Symposium, my two favorite seminars were a fantasy cooking class and one on mental health. In the fantasy cooking class, the presenter took us through an exercise designed to allow you to create a custom cuisine for any setting, based on the climate, the technology, the fauna and flora, and other cultural considerations. In the mental health seminar, we heard from several prominent authors who have struggled with mental illnesses, including best-selling author Patrick Rothfuss. The panel was very transparent about their own struggles and discussed some unique challenges associated with mental illness and the art of writing.
  2. As I mentioned above, my wife and I played in two different RPG sessions. The first was a Dungeons and Dragons 5th Edition Adventure's League session, where we came to the aid of a city besieged by modrons and helped reestablish order in the city. We both played 1st level characters in a party with mostly 3rd and 4th level characters, so we spent far too much time hiding in the back and getting 'one-shotted' by the monsters, but it was still quite fun. The other session we played in was the Planet Mercenary RPG, where we joined a crack team of mercenaries to locate and bag a weapons-dealer who, as it turns out, had put out a major bounty of her own head hoping to fake her own death with a gigantic explosion. We managed to beat the other teams to the punch, ambush the weapons dealer, and collect the bounty without causing massive destruction in the process. Needless to say, that was also very fun.
  3. I also demoed lots of different games, including Tyrants of the Underdark, Mistborn House War, and Isle of Skye. Tyrants was a cool combination of Risk and Dominion, with some very interesting and thematic elements associated with dark elves. Mistborn was an absolute gem, with all sorts of conniving and bargaining between the players as well as the opportunity to try and totally change the win condition of the game and hose the rest of the players. Isle of Skye is a relatively simple tile-placement game, with lots of replay value thanks to the sheer number of tiles and the changing win conditions. All three are excellent games, and expect me to write fuller reviews of each once I get my hands on them.
  4. My wife and I also had the opportunity to hangout with Dan Wells and Howard Taylor, two of the four hosts of the Writing Excuses podcast, and we even got to go to dinner later with Dan and talk books, games, pop culture, and all sorts of hilarity. Once these episodes of Writing Excuses goes live, anyone with a discerning ear could easily pick out the sound of my wife laughing during some of the more funny bits. 
There is so much more to write about, so much more that I saw and experienced, but this post is already long enough. It was an amazing experience, and I can't wait to go back next year!