- While they are by no means the only contenders, the most important decks in the metagame right now are Izzet Spells, Simic Eldrazi, Pulse Control, and Tremors. If you're just looking to pick up a strong deck and run with it, you're best bet is to pick one of these.
- Even if you're not playing one of those four decks, it would be wise to understand each of them. You should be familiar with the cards they play and the basic strategy for each archetype. If you're looking for help in this area, you can check out my Deck Techs for each of these decks.
- Removal is going to be key in almost any match-up. But not just any removal will do. You want:
- Instant speed, cheap removal to help deal with early critical threats like Thermo-Alchemist.
- Unconditional removal later in the game to help deal with the Eldrazi big hitters (Eldrazi Devastator, Ruin Processor, and Wretched Gryff).
- Beating token strategies is also best accomplished by having access to Red for Boiling Earth, even if you can only find room for it in the Sideboard.
- Finally, having the ability to exile creatures with Touch of the Void can also be an excellent way to sidestep Graveyard recursion.
- I'm not seeing many players using hard counters, but I also think that this might be a great way to get an edge, since most people won't be playing around them. While everyone is including Negate and Turn Aside, especially in the Sideboard, Spell Shrivel is something that will catch a lot of people by surprise.
Showing posts with label Thermo-Alchemist. Show all posts
Showing posts with label Thermo-Alchemist. Show all posts
Thursday, September 29, 2016
Getting Ready for WORLDS
It's hard to believe, but the 34th season of our two weekly Standard Pauper tournament comes to an end early next week. This will also be the last event where the Commons from Dragons of Tarkir and Magic Origins will be legal. As a result, next time I'll take a look back at what proved to be the top hits from those two sets. But for today, as we get ready for the final events of the season, I wanted to set aside my normal Thursday state of the metagame and instead talk about what you should be prepared to face as you enter the capstone events on Sunday and Monday.
Thursday, September 1, 2016
The Week of August 28th in Standard Pauper
As I mentioned in last week's metagame update, we've continued to see growth in the attendance at our weekly Standard Pauper tournaments. In fact, between the two events this week, we had 32 unique participants, with 5 of those participating in both tournaments. In fact, for the first time since I started these updates, both events cut to a Top 8 playoff, bringing us up to 16 decks to consider for this week's update. That being the case we've got plenty to talk about today, so let's jump right in.
Izzet Tempo continued to be the big player in the metagame this week, accounting for six of the 16 top decks. While there is still some variation between these lists between a more midrange tempo build and a true control build, all of these decks are utilizing Elusive Spellfist and Thermo-Alchemist, activating them with a suite of spells that includes burn and card draw. Of these, DownByTheRiverside was the most successful, taking his build to an undefeated 6-0 in SPDC and capturing the 1st place trophy.
GB Control accounted for only two decks this week, one of which was a unique 4 color variation piloted to 1st place by cRUMMYdUMMY in MPDC, splashing Blue for Wretched Gryff (and Negate in the Sideboard) and Red for Rolling Thunder (as well as Boiling Earth in the Sideboard). The deck relies on 3 copies of Pilgrim's Eye and 4 copies of Primal Druid to gain access to its stringent color requirements, and is slanted enough towards Control to give itself the time to be able to cast all its cards.
The RG Tokens deck that won in MPDC last week had two appearances in the Top 8 of MPDC this week, one of which was my own 2nd place finish. I will be publishing a full deck-tech on this list over at PureMTGO, which should be available this coming Monday. Bibbob played the exact same list as I did, and lost to the exact same deck I did a round earlier (the aforementioned 4cc variant of GB Control).
The rest of the top decks including a Hexproof Selesnya build by bibbob, a Dimir Zombies build by Fred_Dettofano, a Gruul Monsters deck by hero1141, another Dimir Control deck by rremedio1, and a Orzhov Aura build by olstyn. Of these, only olstyn managed to survive the Top 8 round, finishing in Top 4 in MPDC. All of these decks were either new or at least uncommon in the metagame, but look to be potential contenders in the future. If you're looking for something new to play and experiment with, any of these might be a good place to start.
A few other thoughts from this week:
1. Thermo-Alchemist continues its dominance, and has certainly replaced Pulse of Murasa as the most important card in the format right now. Given the dominance of the Izzet archetype right now, your deck should probably include a reliable way of dealing with this card early in the game.
2. Blue and Red have become the most important colors in the metagame right now, with all but three of the sixteen top decks including at least one of these colors. Excluding Thero-Alchemist, the next most popular cards appear to be the Red removal spells such as Boiling Earth, Fiery Temper, and Twin Bolt.
3. Once again, White is the least popular color, with only two decks of the sixteen playing this color. However, the strength of its Aura based synergies with Auramancer, Ironclad Slayer, and Totem-Guide Hartebeest, especially combined with its strong removal, certainly shouldn't be underestimated. Hopefully we'll see this trend reversed in future events.
Finally, let me remind you that every Monday I am publishing an article and videocast on the winning deck from the previous week's MPDC, which you can find over at PureMTGO.com. You can also get a sneak peak at that content early by subscribing to my YouTube channel. Thanks for reading, and hope to see you across the digital table soon!
Izzet Tempo continued to be the big player in the metagame this week, accounting for six of the 16 top decks. While there is still some variation between these lists between a more midrange tempo build and a true control build, all of these decks are utilizing Elusive Spellfist and Thermo-Alchemist, activating them with a suite of spells that includes burn and card draw. Of these, DownByTheRiverside was the most successful, taking his build to an undefeated 6-0 in SPDC and capturing the 1st place trophy.
GB Control accounted for only two decks this week, one of which was a unique 4 color variation piloted to 1st place by cRUMMYdUMMY in MPDC, splashing Blue for Wretched Gryff (and Negate in the Sideboard) and Red for Rolling Thunder (as well as Boiling Earth in the Sideboard). The deck relies on 3 copies of Pilgrim's Eye and 4 copies of Primal Druid to gain access to its stringent color requirements, and is slanted enough towards Control to give itself the time to be able to cast all its cards.
The RG Tokens deck that won in MPDC last week had two appearances in the Top 8 of MPDC this week, one of which was my own 2nd place finish. I will be publishing a full deck-tech on this list over at PureMTGO, which should be available this coming Monday. Bibbob played the exact same list as I did, and lost to the exact same deck I did a round earlier (the aforementioned 4cc variant of GB Control).
The rest of the top decks including a Hexproof Selesnya build by bibbob, a Dimir Zombies build by Fred_Dettofano, a Gruul Monsters deck by hero1141, another Dimir Control deck by rremedio1, and a Orzhov Aura build by olstyn. Of these, only olstyn managed to survive the Top 8 round, finishing in Top 4 in MPDC. All of these decks were either new or at least uncommon in the metagame, but look to be potential contenders in the future. If you're looking for something new to play and experiment with, any of these might be a good place to start.
A few other thoughts from this week:
1. Thermo-Alchemist continues its dominance, and has certainly replaced Pulse of Murasa as the most important card in the format right now. Given the dominance of the Izzet archetype right now, your deck should probably include a reliable way of dealing with this card early in the game.
2. Blue and Red have become the most important colors in the metagame right now, with all but three of the sixteen top decks including at least one of these colors. Excluding Thero-Alchemist, the next most popular cards appear to be the Red removal spells such as Boiling Earth, Fiery Temper, and Twin Bolt.
3. Once again, White is the least popular color, with only two decks of the sixteen playing this color. However, the strength of its Aura based synergies with Auramancer, Ironclad Slayer, and Totem-Guide Hartebeest, especially combined with its strong removal, certainly shouldn't be underestimated. Hopefully we'll see this trend reversed in future events.
Finally, let me remind you that every Monday I am publishing an article and videocast on the winning deck from the previous week's MPDC, which you can find over at PureMTGO.com. You can also get a sneak peak at that content early by subscribing to my YouTube channel. Thanks for reading, and hope to see you across the digital table soon!
Labels:
Bibbob,
cRUMMYdUMMY,
DownByTheRiverside,
Elusive Spellfist,
Fred_Dettofano,
GB Control,
hero1141,
Hexproof,
Izzet,
Metagame,
olstyn,
rremedio1,
Standard Pauper,
Thermo-Alchemist,
Tokens
Thursday, August 25, 2016
The Week of August 21st in Standard Pauper
It's been so great seeing so many new players showing up for Monday Pauper Deck Challenge over the past few weeks. We've seen attendance in the high teens, topping out this week at 20 players. While this is a long way from the 40-50 in attendance we've seen in the past, it still seems an encouraging sign that our community is starting to grow again. It also means we played out a Top 8 playoff again this week, giving us 12 decks to consider for this week's state of the metagame in Standard Pauper. Let's take a look at how things have changed since last time.
The Izzet Tempo list has risen to new heights, accounting for five of the eight decks that made Top 4 between our two Standard Pauper events. The deck also captured the trophy for both events, with AfroDwarf winning in SPDC and emerald000 winning in MPDC. The most notable innovation in the deck is the inclusion of more Madness effects, with olstyn's list in particular making use of both Mad Prophet and Reckless Scholar as enablers for Fiery Temper. Overall, nearly half the players in these two events were playing this archetype.
The GB and Sultai Control decks that dominated last season all but disappeared this week, with a lone entry by afreeAk in both events being not only such list to make the playoffs, but the only one that saw any play at all. I'm not sure whether to chalk this up to simple fatigue with the archetype, or a more fundamental shift in the metagame. This is definitely something to keep an eye out for.
Perhaps the most noteworthy entry is a RG Tremors deck played by Ravager1 that took 2nd place in MPDC. This deck is a tokens build looking to deal lots of damage via Impact Tremors. I actually played a very similar list at the end of last season, and overall I think it's definitely one worth exploring in this new metagame.
The rest of the top contenders this week includes a Dimir Control list by rremedio1 utilizing strong Graveyard recursion, a Jund sacrifice list played by cRUMMYdUMMY, and an "all-in" Rakdos Madness list piloted by Storm_blade.
So here are my observations on what I saw this week:
The Izzet Tempo list has risen to new heights, accounting for five of the eight decks that made Top 4 between our two Standard Pauper events. The deck also captured the trophy for both events, with AfroDwarf winning in SPDC and emerald000 winning in MPDC. The most notable innovation in the deck is the inclusion of more Madness effects, with olstyn's list in particular making use of both Mad Prophet and Reckless Scholar as enablers for Fiery Temper. Overall, nearly half the players in these two events were playing this archetype.
The GB and Sultai Control decks that dominated last season all but disappeared this week, with a lone entry by afreeAk in both events being not only such list to make the playoffs, but the only one that saw any play at all. I'm not sure whether to chalk this up to simple fatigue with the archetype, or a more fundamental shift in the metagame. This is definitely something to keep an eye out for.
Perhaps the most noteworthy entry is a RG Tremors deck played by Ravager1 that took 2nd place in MPDC. This deck is a tokens build looking to deal lots of damage via Impact Tremors. I actually played a very similar list at the end of last season, and overall I think it's definitely one worth exploring in this new metagame.
The rest of the top contenders this week includes a Dimir Control list by rremedio1 utilizing strong Graveyard recursion, a Jund sacrifice list played by cRUMMYdUMMY, and an "all-in" Rakdos Madness list piloted by Storm_blade.
So here are my observations on what I saw this week:
- It should go without saying, but you should definitely expect to come up against the Izzet Tempo deck early and often, so you're gameplan better include cards that are strong against it. Given its lack of creatures and high number of spells, I would expect permission and card draw to both be important elements of such a strategy.
- Thermo-Alchemist has probably eclipsed Pulse of Murasa as the most important card in the format right now. It's three Toughness makes it difficult to remove early, and when it goes unchecked it's not unreasonable for it to do 10 or more damage in a very short time in the Izzet decklist. And of course, Aura-based removal like Pacifism does very little to stop it.
- White has completely disappeared from the top decks this week,
accounting for only two decks between the two events. While some sort of
Selenya aggressive build or an Aura-based decklist could be very viable
in the metagame right now, these lists have definitely been on the
decline, despite the strong support for the latter in Eldritch Moon.
- Finally, the Emerge deck has likewise faded away, although both Emerge creatures continue to be very important in the metagame. But with all the removal at your disposal, it simply isn't a viable strategy to build your entire strategy around these creatures.
Thursday, August 18, 2016
The Week of August 14th in Standard Pauper
We're two weeks into our new season of Standard Pauper tournaments, and I think it's fair to say that Eldritch Moon is having a big impact on the metagame. We're also continuing to see an uptick in attendance at Monday Pauper Deck Challenge. We had 16 players in attendance this week, which means once again we had a Top 8 playoff, with every player who went 2-1 in Swiss getting the opportunity to battle for the trophy! With 12 decks once again to consider, let's take a look at what archetypes came out on top this week in Standard Pauper.
Izzet Burn and Sultai Control were the big winners this week, accounting for five wins between them. The Izzet deck is a creature-like build based on maximizing the value of your spells and burning out your opponent, aided by the untap ability of Thermo-Alchemist. Sultai Control remains unchanged from its previous iterations, yet is still able to do well against a much more diverse field. Meanwhile, PauperRBust took the build he dubbed the Aristocrats from last week to another Top 4 win, using the GB Control shell and augmenting it with Bloodbriar, It of the Horrid Swarm, and Ulvenwald Captive. The standout accomplishment was probably Amnaremotoas' nearly mono-White Blood Mantle deck, which captured the first place trophy in SPDC with a mixture of Aura recursion and sacrifice synergy built around Bloodbriar and key interactions with Angelic Purge, Lunarch Mantle, and Vessel of Ephemera. Finally, the Top 8 of MPDC was noticeable diverse. It included a familiar BW Allies deck, a Dimir Tempo build by olstyn, a Rakdos Burn build from Paranoid_Android, and a Gruul Monsters deck by rremedio1.
Here's what I am seeing at this point in the season:
Izzet Burn and Sultai Control were the big winners this week, accounting for five wins between them. The Izzet deck is a creature-like build based on maximizing the value of your spells and burning out your opponent, aided by the untap ability of Thermo-Alchemist. Sultai Control remains unchanged from its previous iterations, yet is still able to do well against a much more diverse field. Meanwhile, PauperRBust took the build he dubbed the Aristocrats from last week to another Top 4 win, using the GB Control shell and augmenting it with Bloodbriar, It of the Horrid Swarm, and Ulvenwald Captive. The standout accomplishment was probably Amnaremotoas' nearly mono-White Blood Mantle deck, which captured the first place trophy in SPDC with a mixture of Aura recursion and sacrifice synergy built around Bloodbriar and key interactions with Angelic Purge, Lunarch Mantle, and Vessel of Ephemera. Finally, the Top 8 of MPDC was noticeable diverse. It included a familiar BW Allies deck, a Dimir Tempo build by olstyn, a Rakdos Burn build from Paranoid_Android, and a Gruul Monsters deck by rremedio1.
Here's what I am seeing at this point in the season:
- While Green Control builds with Pulse of Murasa continue to do well, they no longer seem as dominant. In some ways it's surprising that burn archetypes did so well this week, given the power of Pulse to keep your Life total high. But with the diversity of Red burn and the availability of Blue card draw, Izzet is going to be a difficult combination to beat.
- There's still plenty of room for innovation and rogue archetypes to perform well, with four out of the twelve top decks making their first appearance this week. This also means that the metagame is harder to predict, complicating deckbuilding, especially for the Sideboard.
- On a related note, all five colors are making their presence felt, although White overall seems like the weakest of the five. This shouldn't come as much of a surprise, as White felt somewhat weak in Eldritch Moon.
- The inclusion of so much removal in both Red and Black hit the Emerge decks hard this week, making It of the Horrid Swarm and Wretched Gryff much less important. It's hard to invest lots of mana in creatures just to see them immediately go to the Graveyard.
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