A couple weeks back, I wrote about a character creation process for D&D 5th edition that I adapted from the Fate Core System. Essentially, this was a "story-first" approach where each character creates their own background and first adventure, and then each other character assigns themselves a role in two of the other character's adventurers, immediately creating a sense of connection and camaraderie among the party.
So I went through this process with a group of my college buddies, none of whom have ever played Dungeons and Dragons before (although they are all very familiar with the fantasy genre in general). Between the creative free-writing assignments for their backstory, first adventure, and secondary role in two other adventurers, as well as the actual process of rolling up the stats for the characters, it took us almost four hours, which is a long time for a session dedicated to character creation. But as my design document states, this is a highly collaborative form of group storytelling, and it should come as no surprise that it took us a whole play session to complete.
We ended up with four separate backgrounds (one for each character), plus three tales that were the result of their collaborative storytelling. If you're interested in seeing the results, feel free to check them out here. But overall I was very happy with the process. I've got several great threads that tie the characters together, the potential for some very interesting interactions between the players, and several hooks that will tie into the story that my players are already telling. While it's a lengthy process, it's one that I highly recommend you try. If you're interested, you can download my detailed description of the process here.
This group will be meeting next Friday night, so in a few weeks I'll be sure and recount the highlights of this experience. I'm certainly looking forward to it!
Showing posts with label Character Creation. Show all posts
Showing posts with label Character Creation. Show all posts
Thursday, December 10, 2015
Tuesday, November 24, 2015
Fate Core Character Creation
I am in the process of preparing a new Dungeons and Dragons 5th edition campaign for some of my college buddies, and wanted to do something special when it came to character creation. So I spent some time with my friend Google looking for some group character creation guidelines. In the process, I came across a Character Creation ruleset that is part of the Fate Core System, a ruleset perhaps best known for being the engine that drives the Dresden Files RPG
. After perusing the rules, I was quite impressed with how they helped players not only create interesting and unique characters, but also guided them through the process of linking those characters' stories to one another. Here's a quick summary of how that works:
So what do you think?
- Each player comes up with a high concept and a trouble. The high concept is essentially a short phrase that stands in for the typical race and class in fantasy RPGs, while the trouble is something in that character's background or personality that consistently keeps him or her from living out this calling.
- Each player then comes up with a character background. This background includes their upbringing, an event that forced the character into his or her high concept, and that character's first adventure. Each of these steps turns into a short paragraph, and the first adventure is recorded on a separate index card.
- Each player then comes up with a secondary role in another character's background. The players pass around the index card with their first adventure summary to another player, and that player then connects their own character to that adventure in some sort of supporting or secondary role.
- Each player then passes the index card again, repeating the previous step. Afterwards, each character is organically connected to two other members of the group.
- Each player finalizes the rest of the details about their character. Only once these elements are complete does the player pick out the relevant stats and abilities of their character, based on the stories that have already been crafted.
So what do you think?
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