Showing posts with label Scythe. Show all posts
Showing posts with label Scythe. Show all posts

Sunday, September 3, 2017

Mistborn House War - Two Player Variant?

Within just a few days after GenCon, my Kickstarter copy of Mistborn: House War arrived on my porch. While I didn't get a chance to play it this year, I did demo it at last year's GenCon, and its promise hasn't lessened in my mind since then. The game's only problem, however, is that it requires at least three people to play. Which means I'm still waiting for the opportunity in the midst of a very busy schedule to get together with my game group and try it out.

In the mean time though, I've been thinking about how the game might be adapted for only 2 players (or possibly even just one). Having played a lot of Scythe recently, I was intrigued by the Automata feature of that game, which essentially uses a deck of cards to substitute for the actions of a human player. While I wasn't ready to develop something quite that complex, I was curious if I could come up with a simple set of rules to govern a "dummy" player who the two human players would be competing against.

You see, at its heart Mistborn: House War is a social, semi-cooperative resource management game. Everyone's working for the same end, and you work together to solve Problems before they "erupt" and make the overall situation worse. You do this by contributing your own resources and agreeing with everyone else how much Favor you'll receive for your aid out of the total available. But at the same time, you're all individually competing to earn the most Favor, which is awarded for each Problem solved before it "erupts." You can read my review here for more details.

My design strategy looked something like this:
  • Make the "dummy" player always act out a simple script. In this case, it always plays a card during a deal, always gets any Favor that won't divide evenly from any deal it participates in, and only solves Problems during its turn if it can do so without any help. 
  • The human players have to agree on any actions that the dummy takes; if they can't agree, determine the result randomly. Furthermore, they can never decide to target the dummy player with negative consequences unless those consequences are equally applied among all three players.
  • Finally, to incentivize the players to deal with the dummy more often, any time a Problem "erupts," it increases the Unrest track by one. And should that track reach 8, the players lose. This is in addition to whatever the normal consequences printed on the card when it "erupts," even if that includes additional Unrest.
I'll be testing this with my wife over the next few weeks. It's been a fun diversion and let me enjoy playing the game without having to wait for a full group of friends to come together to play.

Thursday, August 24, 2017

GenCon 2017

As I mentioned earlier this week, this past weekend was GenCon here in Indianapolis, Indiana. In case you are unfamiliar with it (and I am always amazed at the people who live in the Indy area and yet have no idea what it is), GenCon is the largest gaming convention in the world. Their motto is, "The Best Four Days in Gaming," and as far as I'm concerned, they live up to that claim 100%. This year was their biggest attendance yet, with well over 200,000 people in attendance over the four days. In fact, for the first time in their history, they sold out of admission badges the week before the event began. This convention is so large that it not only encompasses the entire Indianapolis Convention Center, but spills over into event areas of seven other nearby hotels as well as Lucas Oil Stadium, home of the Indianapolis Colts.

I got the chance to play several great games, including:
  • Scythe, a 7 player asymmetrical civilization and warfare strategy game
  • Clank, a deck-building adventure game (by the same company that makes the CCG Eternal)
  • Ex Libris, a card drafting and set collection game that feels like something from the Harry Potter universe
  • 7-Wonders Duel, a 2 player variant on the popular 7 Wonders civilization strategy game
  • Yamatai, an Asian mythology themed route/network building strategy game that is highly reminiscent of 5 Tribes
  • Imperial Settlers, a asymmetrical civilization card strategy game 
I also have to mention attending the fantastic Writer's Symposium, which is an entire mini-seminar within the conference itself that brings in the top authors in the science fiction and fantasy genre to host topical panels for aspiring and beginning authors. Just like in previous years, my wife and I got sit in on the live recorded sessions of Writing Excuses, which is highly recommended. And for once, they had the whole cast there, which has not happened in previous years.

But the highlight of the weekend was the special panels I got to attend with Patrick Rothfuss, Brandon Sanderson, and the cast of Critical Role. Rothfuss is absolutely hilarious in person; listening to him reading his Princess book is not to be missed. I also managed to get a special promo card from Sanderson for the Mistborn: House Wars board game that just arrived on my doorstep straight from its Kickstarter fulfillment. And last but not least, seeing the amazing cast of Critical Role is an experience that should not be missed.

If you're a gamer of any sort, you should come to GenCon. It's well worth whatever it takes to get you there.