Showing posts with label Hour of Devastation. Show all posts
Showing posts with label Hour of Devastation. Show all posts

Friday, July 21, 2017

Finishing Up My Hour of Devastation Review


Today I am hard at work on my Standard Pauper review of Hour of Devastation for PureMTGO. I am most of the way through it, and assuming all goes according to plan the article should be published this coming Monday. After not doing much writing about Magic for the past few weeks, it feels good to be back at work evaluating cards and thinking about how Hour of Devastation will impact Standard Pauper moving forward.

On the whole though, I haven't been that impressed with this set. I only identified a little more than a dozen cards that will probably see play, and several of those are fringe cards that might be good in a particular archetype but are not worth much outside of that specific strategy. In fact, other than highlighting these particular cards, assigning a ranking to them seems pretty fruitless, as they all fall more or less within the same ranking.

Anyway, here's a preview from the article:


This cycle of creatures (plus the Blue creature Enchantment Aura) are vanilla creatures with an additional ability that turns on whenever you control a Desert or have one in your Graveyard. They are each fairly costed for their stat-lines, but even with the secondary ability they don't offer much benefit for the cost of having to include Deserts in your deck. The Falter-like effect of Gilded Ceredon is probably the most interesting, making this creature more difficult for your opponent to effectively block. But of them, the best is probably Unquenchable Thirst, since it is not only still decent even with a Desert card but is also an effective removal spell for Blue. Overall though this cycle is pretty lackluster, and certainly doesn't give you enough incentive to include Deserts in your deck if you weren't already going to play them.

Monday, July 10, 2017

MPDC League Season One Results

The first season of the new MPDC League is now in the books. You can view the results of the final week here, or check out the tabulated totals for the entire season. While these totals are still preliminary while I double-check them for accuracy, it would appear that afreeAk is our Season One Champion! Also, if you don't mind, take a minute and check to see that you received the correct total points.

Joekewwl and I have been trading Emails about the current state of the league, and to that end I have a few ideas for what I would like to try.

First, with approximately 10 weeks between the release of Hour of Devastation and Ixalan, I would like to try two five week leagues rather than a single ten week one. It has been noted that the number of participants has been slowly declining over the past few weeks, and part of the rationale behind that is probably an inability to be able to catch the top players. Resetting the scoreboard more often should help alleviate that.

Second, since Season One ended a week earlier than was originally scheduled, I have an extra booster pack of Hour of Devastation from that week. Rather than throwing it back into the prize pool, I thought it would be great to give it away as a Door Prize to one lucky player who didn't finish in the Top 8 for the Season. I will be announcing the winner of the Door Prize later this week, so keep an eye on this blog, the main MPDC League page, and my Twitter.

Third, speaking of Hour of Devastation, the names of the 1st place players from each week of Season One of the MPDC Leagues will be distributed to Wizards of the Coast this week. I am unsure when these will be distributed to the 1st place winners, but they will automatically appear in your collection once this has happened. Once I have a clear estimate of the timing, I will announce that here.

I believe that's it for today. Thanks to everyone who participated in the league. Get out there and purchase your HOU Commons, because they will be legal for Season 2 of the MPDC League, which starts a week from today!

Monday, July 3, 2017

MPDC League Update

It's well past time for another update regarding the ongoing MPDC League. With the online release of Hour of Devastation next Monday on Magic Online, this will be the final week of Season One of the MPDC League. As has been the case with MPDC for a long time, we will pause the event for one week to allow player's time to purchase the new cards and get familiar with them before resuming the league on Monday, July 17th. Keep an eye on the main page and on my Twitter feed for any additional updates as they happen.

Overall I have been quite pleased with this first season. Going in I had no idea if this would prove to be popular or if the workload would be manageable compared to the time investment of running a six hour event once a week. I'm pleased to say we've had well over 500 matches played in the league since the second week of May, representing 35 different players. While not everyone has played all five matches every week, we've also seen a solid core of players that not only play their maximum number of matches each week, but also contribute by playing extra matches to help out those who haven't reached their maximum yet. Let me extend a big thanks for all of you who have gone the extra mile to help make this event a success!

Starting next season, I will be blogging more about the league metagame and will be adding trophies each week for the first place finisher (similar to how we have in the past). While I'm happy to tackle the trophies myself, if anyone is interested in creating them, please drop me a line (gwyned at gmail dot com) and let me know! I also realized today that we have not been distributing the Door Prizes for each week. At this point I think we will just forego those for this season and start that up for next season. My apologies for the oversight!

If you have any feedback or ways you think we could make the league better, please comment below or feel free to email me (gwyned at gmail dot com). And thanks for your continued support of Standard Pauper!

Monday, June 19, 2017

Common Cycling Lands Back in Standard

Previews have officially started for Hour of Devastation. And while there are several interesting Commons that have already been spoiled, the existence of a cycle of Common Lands that can be cycled will probably make a big difference in the upcoming metagame. One of the perennial problems in Magic is drawing too many Lands in the course of a game. Lands that cycle solve this problem quite elegantly, allowing you to discard them for a new card and a marginal cost. Unless you're playing a very aggressive deck where the fact that these Lands come into play tapped is an issue or need a very finely tuned mana base, including a full playset of these in your deck is probably a good idea.

In this case, the cost to draw the new cards is 2 mana, one of which (presumably) is the same color as the land would have produced. This is somewhat of a blend of the original cycle back in Urza's Saga (which has never been available on Magic Online) that cycled for 2 mana and the newer one from Onslaught that cycled for a single colored mana.

Interestingly enough, it appears that each land in the cycle will also be a Desert, which looks like it will matter for at least a few cards at Common.

Finally, I want to apologize for the lack of content. June has been extremely busy. I haven't had time to open Magic Online in weeks, and all of my other hobbies are suffering as well. The rest of the summer looks quieter fortunately, so I should be back to a more regular schedule from this point forward.