- Each player comes up with a high concept and a trouble. The high concept is essentially a short phrase that stands in for the typical race and class in fantasy RPGs, while the trouble is something in that character's background or personality that consistently keeps him or her from living out this calling.
- Each player then comes up with a character background. This background includes their upbringing, an event that forced the character into his or her high concept, and that character's first adventure. Each of these steps turns into a short paragraph, and the first adventure is recorded on a separate index card.
- Each player then comes up with a secondary role in another character's background. The players pass around the index card with their first adventure summary to another player, and that player then connects their own character to that adventure in some sort of supporting or secondary role.
- Each player then passes the index card again, repeating the previous step. Afterwards, each character is organically connected to two other members of the group.
- Each player finalizes the rest of the details about their character. Only once these elements are complete does the player pick out the relevant stats and abilities of their character, based on the stories that have already been crafted.
So what do you think?