Monday, June 19, 2017

Common Cycling Lands Back in Standard

Previews have officially started for Hour of Devastation. And while there are several interesting Commons that have already been spoiled, the existence of a cycle of Common Lands that can be cycled will probably make a big difference in the upcoming metagame. One of the perennial problems in Magic is drawing too many Lands in the course of a game. Lands that cycle solve this problem quite elegantly, allowing you to discard them for a new card and a marginal cost. Unless you're playing a very aggressive deck where the fact that these Lands come into play tapped is an issue or need a very finely tuned mana base, including a full playset of these in your deck is probably a good idea.

In this case, the cost to draw the new cards is 2 mana, one of which (presumably) is the same color as the land would have produced. This is somewhat of a blend of the original cycle back in Urza's Saga (which has never been available on Magic Online) that cycled for 2 mana and the newer one from Onslaught that cycled for a single colored mana.

Interestingly enough, it appears that each land in the cycle will also be a Desert, which looks like it will matter for at least a few cards at Common.

Finally, I want to apologize for the lack of content. June has been extremely busy. I haven't had time to open Magic Online in weeks, and all of my other hobbies are suffering as well. The rest of the summer looks quieter fortunately, so I should be back to a more regular schedule from this point forward.

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