So what does this mean for Standard Pauper?
First, what is it about Treasure Cruise that makes it potentially so good? This, at least, is easy to answer:
When Treasure Cruise becomes (a Sorcery speed) Ancestral Recall, it is officially broken. Which leads us to the next question.
Second, what does it take to push Treasure Cruise to that point? With a casting cost of 7U, you need a reliable means of dumping a whole bunch of cards into the graveyard quickly while simultaneously actually getting value out of said cards. In Modern and Legacy, this is being accomplished two ways:
- Fetchlands - Play a land, sacrifice it, and bring a different land into play. This thins your deck, improves your mana, and places a card into the graveyard.
- Cheap spells - Cast a bunch of spells whose converted mana cost is 2 or less. Typically these are burn spells, counters, or card filtering.
- Synergy creatures - Play efficiently costed creatures that synergize well with castings lots of cheap spells or otherwise interact with the graveyard.
But whether this is good enough or not remains to be seen.
What do you think? Is there a viable archetype that can push Treasure Cruise to the point of being broken in the format? Let me know in the comments below.