One way to defeat Izzet Control is to try to rapidly go over the top with aggression, knocking it out before it can get its powerful engine going. The other is to go even deeper along the Control axis, using counter magic and defensive cards to hold out against it.
So when I sat down to design a deck to beat Izzet Control, it was the latter option I chose. Here's what my list looked like yesterday:
UB Control
MPDC 27.04 Top 4
Creatures 4 Disowned Ancestor 4 Returned Phalanx 3 Benthic Giant 3 Disciple of Phenax 3 Gray Merchant of Asphodel 17 cards Other Spells 4 Pharika's Cure 3 Negate 3 Read the Bones 2 Font of Return 2 Treasure Cruise 2 Voyage's End 1 Aqueous Form 1 Asphyxiate 1 Feast of Dreams 19 cards |
Lands 10 Swamp 6 Island 4 Dismal Backwater 4 Evolving Wilds 24 cards
Sideboard
3 Mind Rot 3 Baleful Eidolon 3 Festergloom 2 Disdainful Stroke 1 Negate 1 Voyage's End 1 Feast of Dreams 1 Asphyxiate 15 cards |
I decided to start with a fairly typical Mono-Black shell, then cut it back enough to add a fairly sizable Blue suite of counterspells, card draw, bounce, and the excellent Hexproof Benthic Giants. The plan against Izzet Control is simple: get a few creatures down early, pick off their token spells through a combination of Negate and removal, and try not to fall too far behind in card advantage. Disowned Ancestor is particularly good, as it is cheap enough to attack with early and big enough that it is very difficult to remove.
I ended up going 5-2 in games against Izzet Control, beating it in two matches without dropping a game before losing the third match against it 1-2. My draws in the third match were pretty land light, forcing me to shuffle away too much value in order to find land, and at the end of long games I couldn't overcome my opponent's massive card advantage. Overall though I was fairly happy with how the deck performed, and placed in the Top 4 in Monday's MPDC 27.04.
If you've got some thoughts on how the deck could be improved, I'd love to hear it. Thanks for reading.
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