Tuesday, June 16, 2015

Magic Origins: First Impressions

It's spoiler season once again, this time for Magic Origins. A couple weeks ago Wizards announced both their changes to the evergreen mechanics as well as some of the contents of the Magic Origins Sample Decks, giving us an early glimpse of several Commons in the new set.

At some point I will take the time to start reviewing some of the specific cards. But for today I just wanted to focus on my first impressions.

First of all, the slightly higher complexity level that we saw in Theros block seems to continue in Magic Origins. We've got multiple cards with interesting 'enters the battlefield' effects as well as activated abilities that aren't tied to specific mechanics in the set, which is definitely welcome.

Second, for being the last of the Core sets, the number of actual reprints seems low, at least thus far Even where similar cards exist, it seems Magic Origins will bring us new variations on existing cards rather than simply reprints. At least to me, this certainly makes the set more interesting.

Third, the trend towards expensive and/or conditional removal at Common continues. Based on everything I've heard up to this point, the days of getting multiple cards with cheap, Instant speed removal at Common are far behind us.

Finally, we actually get a decent piece of Equipment at Common, even if it is just +1/+1 for 1. While this probably is seen as marginal in Limited, for Standard Pauper this might actually see play. I point this out mostly as an indicator that Wizards is still willing to experiment somewhat at Common and test out exactly where the power-level is.

Based on all that, I'm pretty excited about the set so far. What do you think? Let me know in the comments below.

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