Way back when Theros was first released, one of the first decklists to make the rounds in testing was a White-Black-Green Enchantment based deck, running most or all of the new Bestow creatures in those colors along with Ethereal Armor and Auramancer. While quite powerful in initial testing, it didn't take long for the metagame to adapt, and eventually that particular build fell out of favor, replaced by a White Weenie build that took advantage of similar synergies.
Now, with the full block in the cardpool, I wanted to look at two particular Green cards that might just push this archetype back into favor:
Divination, you can potentially draw up to three enchantment cards (which, of course, includes all Bestow and other Enchantment Creatures) and hopefully discard Lands or other undesirable cards. While this certainly requires a very dedicated build, the explosive potential of refilling your hand rewards you quite well for such a focus. A mere 20 Enchantments in your deck is probably enough to make this good most of the time. Perhaps the only downside is that it does nothing to help you find additional Lands when you really need them.
my set review. But in a deck that is casting an Enchantment basically every turn, the +1 / +1 boost becomes surprisingly relevant. Get two of more of them into play, or cast multiple Enchantments in a turn, and suddenly you are flinging +1 / +1 counters all over the board, allowing you to swing in for massive amounts of damage. And while a 2/3 for 2G is marginal for Green, that extra point of Toughness is certainly not irrelevant in a metagame of 2/2 creatures, Shock, and Pharika's Cure. In a dedicated Enchantment deck, most of the time this creature should almost certainly warrant inclusion.
So what specific list is most likely to be able to take advantage of these synergies? What do you think? Let me know in the comments below.