Mumm-Ra, the Ever-Living
MPDC 28.01 2nd / SPDC 28.02 Top 4
Creatures 4 Pharika's Chosen 4 Black Cat 4 Gray Merchant of Asphodel 2 Disciple of Phenax 1 Scholar of Athreos 2 Typhoid Rats 1 Servant of Tymaret 18 cards Other Spells 4 Treasure Cruise 2 Voyage's End 3 Sign in Blood 3 Pharika's Cure 1 Peel from Reality 2 Raise the Alarm 3 Read the Bones 1 Harsh Sustenance 19 cards |
Lands 4 Dismal Backwater 4 Evolving Wilds 1 Island 8 Swamp 4 Scoured Barrens 1 Tranquil Cove 1 Plains 23 cards
Sideboard
1 Negate 3 Festergloom 1 Disdainful Stroke 1 Disciple of Phenax 1 Nimbus Naiad 1 Last Breath 2 Arashin Cleric 2 Voyage's End 1 Harsh Sustenance 1 Sandblast 1 Unmake the Graves 15 cards |
As I mentioned last time, it's arguable that the two best cards in the format right now are Gray Merchant of Asphodel and Treasure Cruise, and this deck is well suited to take full advantage of both. Similar to the popular Izzet Control deck, this list plays a variety of cheap spells designed to quickly fill up the Graveyard to enable Delve on Treasure Cruise. Unlike the more popular Dimir variants, this deck packs 6 additional card draw spells, enabling it to reliably find a few 'silver-bullets' that are included as one-ofs: Scholar of Atheros, Servant of Tyramet, Peel from Reality, and Harsh Sustenance. Backing up this selection of spells are 6 copies of Pharika's Chosen (2 of which are of course actually Typhoid Rats), hand disruption in the form of Black Cat and Disciple of Phenax, and the more typical removal of Pharika's Cure and Voyage's End.
The innovation of 'lightly' splashing for both White and Blue is what makes this deck so strong. Scholar of Atheros is particularly good in the late game, giving you a repeatable mana sink that can add up to a ton of damage and lifegain. Peel from Reality is also amazing value with Gray Merchant or Disciple of Phenax. All in all this looks like a very fun deck, and one that I will definitely have to experiment with going forward.
Thanks for talking about my deck, gwyned! This was a perfect description about how it functions. What I like the most about it is how easy is to change its list without breaking it depending on what you do expect to face in the tournaments. I first added blue mostly for card draw and cheap bounce spells, but after FRF adding white meant much more options to the deck. Here is a detailed image of Gary working in this deck :) https://dl.dropboxusercontent.com/u/106870616/mumm-ra.JPG
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