full spoiler yesterday for Magic Origins. While my full review is in progress and will be forthcoming over at PureMTGO over the next few weeks, I wanted to take a few moments today to discuss my initial impression now that I've had a chance to look over the set as a whole.
As the last of the Core sets to be released, it seems that Wizards went all out on their last chance to get it right. While I will leave it to others to evaluate the set as a whole, overall I have been quite impressed with the Commons. Sure, there are the usual fare of unplayable chaff. But the overall card quality seems to be slightly higher than in more recent sets, and even the typical role-players have generally been tweaked to make them more interesting.
As far as specifics go, the Renown mechanic looks quite strong, with nearly all of the Commons playable at worst, and a few probably will see widespread play. The Spell Mastery keyword is a little more varied, but even here several will probably make an impact on the format. Additionally, there are several excellent reprints returning to the format. Finally, there are numerous cards with interesting and decent 'enters-the-battlefield' type effects or repeatable abilities, which is a level of complexity that has been missing from Commons as of late. In a way these cards harken back to much earlier sets while still feeling balanced at Common, and this does a great job of evoking the idea of going back to Magic's roots.
Now that we have the whole set, what cards are you most excited about?