Saturday, June 10, 2017
Sushi-Go is a quick card drafting game where you select a card from your starting hand, play it face up in front of you, and then pass the rest of the cards to the next player. You then select another card and continue the sequences until all of the cards have been played. You do this over three rounds, keeping score after each round, and then the winner is declared at the end based on the total number of points you selected.
As you might expect from the title, the cards represent different kinds of sushi, each illustrated with a cute picture and coded to a particular color. Some cards are worth points all by themselves, but most of them are only worth points in particular combinations. These combinations range from having the most of a card type, from completing either pairs or sets, playing a multiplier on one particular card type, and even a card that only scores at the very end of the game, awarding the player with the most bonus points and punishing the player with the fewest the same number of points. The game takes its name from the "Chopsticks" card, which allows you to draft two cards during one of your turns rather than just one, requiring you to announce "Sushi-Go!" when you do so.
While not particularly complex, there is definitely some light strategy when it comes to selecting which card types you are going to build towards. You need to pay attention not only to which cards you're passing but also to which combinations your opponent is playing. Since even in the five player version you don't actually see every card, there is a fair bit of randomness involved, but you typically see enough cards that this randomness shouldn't be too much of a factor.
Our kids picked it up quite quickly, and while there was the typical hurt feelings when only one person wins, it was still a fun and easy game to play with them, and one I'm sure we'll return to in the future.